From what I've read it adds a new campaign, a new faction and expands a bit on all other faction by adding some a few new units. Yes that is the name of the game and yes it has a record for longest video game name.
![edain mod 4.3 edain mod 4.3](https://i.ytimg.com/vi/fVi0iS01_MU/hqdefault.jpg)
No, the mod was not for The Lord of the Rings: The Battle for Middle-Earth II but for The Lord of the Rings: The Battle for Middle-Earth II: The Rise of the Witch-King.
Edain mod 4.3 mods#
Some mods are larger than others, but a mod for LoTR:BFME II actually changes pretty much the whole game, not only reintroducing the build plot centered gameplay from the first game but also doing things like adding new factions (or rather splitting existing ones up and adding new content to them), new units, buildings, new everything! Wowzers, it amazed me, I wanted it!!īut of course it's not that simple. Suddenly your male hero can become the Queen of Ferelden and marry a horse and wear a giant dildo on his head and if you're lucky it doesn't destroy your game.
![edain mod 4.3 edain mod 4.3](https://i.ytimg.com/vi/D8ZG28OZwsM/maxresdefault.jpg)
Edain mod 4.3 Pc#
Good thing it's a PC game so mods exist! Mods really are wonderful things, they're mostly free and you can choose whichever one you want. While most RTS games allow you to freely build buildings all over the map to churn out units and generate resources and whatnot, the first game limited you to build plots in bases you could capture if you have enough resources and smaller camps, outposts and settlements, so the game was more about attaining control of the map and maintaining it than mindlessly plopping down buildings all over the place. I do like the game itself, but compared to the first game it plays a lot more like a generic RTS game. Well and some stuff the developers made up and took from the movies. I've recently come across a YouTube channel that uploaded a bunch of silly videos from a game I'd been playing before, The Lord of the Rings: The Battle for Middle-Earth II, a Real-Time Strategy game based on the writings of Tolkien. There's still two Barbie episodes that I've not yet written about and there's some other stuff too, but for now I feel like writing about a game, so I will while I feel like it. I'll try to get the attention of an starter-expert for this topic.Oh, hey, it's been like two months, right? I don't seem to write these blogs much recently, since school has me occupied and I've not had much to write these about, I guess. If you want to uninstall the mod later, simply remove the Edain-bigs from your RotWk-directory.
![edain mod 4.3 edain mod 4.3](https://i.ytimg.com/vi/ThB_5X3xocE/maxresdefault.jpg)
(save your original englishpatch201.big, so that you can replace it later again) It won't change the language, but there won't be any missings in the descriptions. Then you also need to download the "englishpatch201.big" and paste it in the lang folder in your RotWk-directory. I guess you have an English Installation of BfMe?
![edain mod 4.3 edain mod 4.3](https://static.wikia.nocookie.net/edain-mod/images/c/c4/Stonehelm_Erebor_Mithril.png)
Then, simply download the zipped files, unzip them, drag the big-files in your RotWk-directory, copy the asset-file in your BfMe2-directory, start the game.ĭo this with the downloads: "Edain Mod v3.1 Komplettversion Rohdaten", then "Edain Mod v3.1.1 Rohdaten". First of all, uninstall everything you installed with the installer. I can only suggest you to try the raw data ("rohdaten").
Edain mod 4.3 how to#
So I don't know how to use the starter either. I'm shifting the big-files and asset-file "manually". The thing is: I don't use the installer/starter. Second, I unfortunately don't exactly know how to solve your problem. First of all thanks for your patience so far.